Both games operate at native 720p utilising what we suspect are different forms post-process anti-aliasing. SoulCalibur 5 puts an end to the tinkering and shows us the final product after years of experimentation. As the blog post also revealed, the PS3 game was locked at 576p in both modes, but MSAA was introduced if motion blur was disabled. We speculated that by downsampling that back to 720p, Namco was attempting to reduce aliasing via super-sampling, but the effect was not exactly convincing.Īfter that, Namco's studios experimented still further with Tekken 6, where the developers utilised the same super-sampling approach on 360 while introducing a motion blur option that scaled down resolution while in operation, and redirecting graphical power into blending the characters and introducing better texture filtering - an intriguing example of a sub-HD game presenting more texture detail at 1024x576 than it did at 1365x768. Neither game possessed anti-aliasing, but the Xbox 360 game actually ran internally at 1365x768, compared to the native 720p of the PS3 version - an extra 13.8 per cent of resolution. There were also curious differences in the setup of the framebuffer itself. Previously, the Project Soul team had included a small batch of 360 enhancements that gave the Xbox version of SoulCalibur 4 a marginal visible improvement over its sibling: lens flare and bloom effects were omitted from the PS3 game. If there are any surprises in the comparison, it's that there's so little to tell these two games apart. "Aside from some insignificant effects differences, only varying anti-aliasing implementations can separate SoulCalibur 5 from an image quality perspective." Use the full-screen button to ensure you see full 720p resolution in this comparison video. SoulCalibur 5 on Xbox 360 and PlayStation 3. As you'll see from the video below, and the SoulCalibur 5 720p comparison gallery, this game really is gorgeous - and it's equally impressive on both Xbox 360 and PlayStation 3. It feels as though things have moved on this time around, however. While it's fair to say that the core gameplay in both of these franchises never really changes substantially, the engine powering it definitely does: from a visual perspective, SoulCalibur 4 and Tekken 6 have each evolved in their own way with each new iteration, and it's clear that this new game sees yet another visual leap.īut can the Project Soul development team bring the same level of visual accomplishment to both Xbox 360 and PlayStation 3 versions of the SoulCalibur 5? In Namco's previous fighting games, there's always been a sense that the developers have been testing the graphical capabilities of both consoles, always handing in very close games overall, but often including some intriguing - and often bizarre - differences in the visual feature-set of each version. GPU – if a game doesn’t work, try changing the graphics driver from “any” to one of those listed.Renowned for their intricate detail and heavy effects work, the SoulCalibur and Tekken games are a remarkable example of just how much processing and rendering Namco is able to cram into the tiny window afforded by a solid 60 frames-per-second update. License_mask – Change to “1” if playing XBL games leave at “0” for disc-based X360 games (Turn Demos Into Full XBLA Games)ĭraw_resolution_scale – “1” is the default X360 resolution, “2” will double the resolution, “3” will triple it and so on. You shouldn’t mess with these if you don’t know what they do! Here are a few settings you may want to change: Here you’ll see a bunch of options you can change, with information on the right side about what each one does. In the “Documents” folder (default: C:\Users\username\Documents\Xenia), a few new files should appear, including “ .” Open this file with Notepad. To change things like resolution, you need to manually enter this information in the Xenia config file.įor the config file to appear, just open Xenia once, then close it. The next one down from that is “state-gameplay,” but don’t expect a seamless experience.Īfter Installation: Select “File -> Open” to load your first game into Xenia. The ideal tag you’re looking for is “state-playable,” which means the game runs pretty smoothly from start to finish. Here you’ll see developers submitting information about how playable games are. The best place to get the most up-to-date list of games compatibility on Xenia is to go to the games compatibility list on the Xenia Github. Before diving in with Xenia, you probably want to have an idea of what games you can actually run with it (assuming you have the recommended Nvidia GTX 1070 GPU to run games smoothly in the first place).
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